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About This GameThis game project has been end. Please visit the new game http://playloco.net or http://lolizen.com . a09c17d780
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About This GameFreedom to personally fly all ships: X4 will allow you to fly all ships personally. From small scouts over a wide range of ship classes up to the biggest carrier, everything can be piloted from the cockpit or an external view. A big focus in the development of X4 has been to achieve a seamless and immersive experience when moving between ships. You can leave a ship, climb down a ladder, walk over the dock of a large space station into another ship you may have parked there and replace the pilot that was working for you just by clicking on his chair. Modular stations and ship upgrades: Building space stations and factories has always been a foundation of the X games. After gaining enough money through fighting or trading, most players want to establish their own economy and start influencing the universe on a larger scale. In X4, it is now possible to be completely free and creative. Stations can be constructed from a variety of modules, be it production modules, living sections, docks or many other types of parts. The powerful new map system allows you to drag and connect modules using a connection system to design your own unique creations. Ships also offer a variety of upgrades. Engines, weapons and other equipment can be added in a graphical editor and actually seen on the ship. Most dynamic X universe ever: X4 will be the first X game to allow our races and factions to freely build and expand their empires; the same flexibility the player enjoys in creatively designing space stations from modular building blocks is also available to them. Races expand their empire based on supply and demand, which leads to an extremely dynamic universe where every action the player makes can influence the course of the entire universe. Managing your empire with a powerful map: Once you have more ships and many NPCs working for you as pilots, crew or station managers, the map will be your preferred method of managing it all. Ships can be ordered with simple clicks and through drag-and-drop operations to set their future path and commands. Graphically plan your trade routes, coordinate attacks with your entire fleet, manage the hierarchy or send ships on remote exploration missions. Most detailed X economy ever: One of the key selling points of X games has always been the realistic, simulated economy. Wares produced by hundreds of stations and transported by thousands of ships are actually traded by NPCs and prices develop based on this simulated economy. This is the foundation of our living and breathing universe. Now with X4, we have taken another, massive step. For the first time in any X game, all parts of the NPC economy are manufactured from resources. Ships, weapons, upgrades, ammo and even stations. You name it. Everything comes out of the simulated economy. Research and Teleportation: The seamless change from ship to ship and from NPCs controlling your empire for you continues on a higher level. Once you own a larger fleet, you will be very interested in researching a technology from your HQ: Teleportation. Once you've unlocked teleportation, you can jump from ship to ship a lot quicker and experience all the critical situations your NPCs encounter first hand. Every order you have given to a ship before turns into a mission objective when you pilot the ship yourself. The moment you leave again, your pilot takes the helm and continues with their previous orders. Get into the game: In X4, you can start your journey from a number of different gamestarts and as a number of different characters, each with their own role, set of relationships and different ships and technologies to start with. No matter how you start, you are always free to develop in any other direction. Focus on exploration, make money with illegal trading and theft, command large battle fleets or become the greatest entrepreneur ever. It's all up to you to decide. a09c17d780
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About This GameIt's the year 5781 -- and you have been chosen to build and lead a space station in a wild corner of the galaxy! Design its rooms and corridors to make your crew feel at home. Receive hundreds of visitors who are hungry for the most amazing products in the galaxy. Explore 30 star systems and more than a hundred planets -- all randomly generated for every game. Complete missions and discover new allies . . . and enemies! Fight for survival with a unique real-time combat system. Collect loot for your factories and equip your officers with the most advanced technology in the universe. Key Features
About Weird and WryBased in Barcelona, Weird and Wry is a game development studio founded in 2014 by two brothers: Carlos and Max Carrasco. Together, Carlos (programmer) and Max (artist) share a taste for sims and classic gameplay -- which is easy to see in The Spatials, their first project. Inspired by the great classic sim games of the '90s, The Spatials combines classic base-building gameplay (based on isometric tile room building) with a real-time combat system and an exploration campaign. After publishing version 1.0 in mid 2014, Carlos and Max saw the potential of their idea and developed a much improved second version with Early Access starting in August 2014. In October 2014, the game was approved for release on Steam. In 2015, The Spatials continued to grow in popularity -- featured in Let's Plays from YouTubers and articles in major sites such as Rock Paper Shotgun. a09c17d780
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There's a lot about The Spatials to like, and a lot that falls flat. The away team leveling process is pretty cool and works reasonably well as a game mechanic. The base building and visitor attraction mechanic is a cool concept, though the economics of it are extremely simplistic and not really that interesting. There's also a big mismatch between when nodes in the research tree unlock and when the corresponding resources required to use the stuff you've researched unlocks. You end up with a substantial amount of time where you can't use anything you've researched. Worse, later on, once you hit level 13 or 14 officers, their vital needs get complex enough that if you happen to fail a mission and they become unhappy, you can't raise their happiness levels back up in time to keep them from leaving, even if they started at near-full before the mission began. And because you lose all their items when they leave, it's hard to replace people. COH 2 - German Skin: (L) Late War Factory Pattern download setup
About This GameDeveloped exclusively for Windows PC by Japanese game design genius Hirofumi HattoriDevilishly difficult but insanely rewarding physics puzzler. Play through 85 levels of diverse and ingenious physics-based challenges. If you like Super Monkey Ball, Marble Madness, or Peggle, this one is for you. a09c17d780
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This is a physics based puzzle game. JUMPER : SPEEDRUN download for pc ocean of games
About This ContentThe Lbms 589 is a freight wagon for transporting palletised containers used by DB’s transport system "Von Haus zu Haus". The pack includes 3 different containers, one of which has five different optional loads. The wagons use completely new sounds, and have dynamic numbers and an automatically-generated plate at the end of the train.The Lbms 589 Wagon Pack includes:
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About This ContentDress to kill! A "Teddy Bear" helmet is a cozy and stylish protection. Your friends will envy you and zombies will try to eat your brain... oh, they always do anyway!Bear it with pride! This DLC contains: A "Teddy Bear" Helmet. a09c17d780
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About This GameHelp save the Bubble Blast from horrible enemies who are keeping them hostage on remote islands !Your job will be to throw Bubble Blast at enemies and push them into the surroundings water. Be aware that the enemies are smart and have protected themselves in such a way you could lose Bubble Blast friends if you are not careful enough. The game requires skills to achieve a perfect score. Come play Bubble Blast Rescue today. Hours of fun ahead of you ! - 450 levels - VR game a09c17d780
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